View Poll Results: How do you like the new map?

Voters
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  • It's a good map, I like it!

    25 34.25%
  • An average map, it's okay.

    23 31.51%
  • It's a bad map, I don't like it!

    24 32.88%
  • Other, will post below.

    1 1.37%
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Thread: Balaklava Sub Pen - How do you like it? | Forums

  1. #21
    The map is a nice map but it could use some help in certain areas and i don't care for the game mode. Maybe if the time was extended so there were more fights over the point. Teamwork is essential on that map which you don't get alot of in pubs so it would be more of a clan match map then a pub map. Also playing it a dozen times in a row is getting old maybe tone down the rotation so people would look forward to playing it more.
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  2. #22
    Senior Member TurtleBoy's Avatar
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    Map is ridiculously small, constantly flanked from the tunnel by 4 cloaking recon, and really bad shooting lanes as specialist. Blackout is pointless on this map and nade spam is even worse than LZ.

    It sucks and I loathe it.
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  3. #23
    Senior Member Ijit's Avatar
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    Critical, you're a total pain in the ass on this map with how you lock down the tunnel, not that I don't have my own way of locking it down, but that involves getting into enemy territory and half the time I can't even get through the tunnel when you are tucked in on the far side.


    ..... just thought I would say that.


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  4. #24
    Senior Member Applebite's Avatar
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    It's fun....
    Just not "five times in a row, go to another map, only to play it another 5-6 times again" fun.
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  5. #25
    Senior Member Ijit's Avatar
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    Quote Originally Posted by Applebite View Post
    It's fun....
    Just not "five times in a row, go to another map, only to play it another 5-6 times again" fun.
    Quoted for truth .... much like how "the community" voted TOM as their favorite map when it came out and it popped up constantly.


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  6. #26
    GRO Dev Team ozmbie's Avatar
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    Quote Originally Posted by Jaxtaro View Post
    ...I think my favorite thing is the capture speed multiplier that exists when there's a gross point imbalance (i.e. 5v1, 6v1), the capture speed really picks up. I really wish that Chertanyovo had this kind of multiplier at least on point C
    The multiplier exists in Conquest mode too, but it's not as extreme (10-30s for Holdout. 30-60s for Conquest).

    That said, I'm looking at some design changes to the Chertanovo C point in the coming weeks. I don't want to derail this thread, so please keep the Sub Pen feedback coming
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  7. #27

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    I personally hate the map. Every time I play it I just want to quit the game and play something else. With all the iffy cover inherent in GRO it just leads me to frustration.
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  8. #28
    I voted its a decent map. I'm not going to hate any new content, i welcome any map style. But the map is going to make ubi lots of money over time because its so grenade friendly.
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  9. #29
    Senior Member Oranjeah's Avatar
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    I think they made it too easy to nade people on the point by bouncing grenades off the back walls.
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  10. #30

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    Quote Originally Posted by Pinkie Pie View Post
    I personally hate the map. Every time I play it I just want to quit the game and play something else. With all the iffy cover inherent in GRO it just leads me to frustration.
    That's how I feel about Tomsk, although with the AMOUNT it forces us into this new map I almost welcome a Tomsk here and there in the rotation (until about a minute into Tomsk, then I want to quit the game and play something else).
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