That, or maybe it's possible to tweak the elements that make impact grenades so frustrating. A couple minor tweaks Dracofilia has done for the next patch:
- slightly nerfed max grenade throw (approx 20% - from 60m to just under 50m)
- a very short fuse even on the impacts so that they're not truly instantaneous. This is to circumvent a run n gun tactic used by some top players, where they will run with an impact nade ready to throw, toss it when they encounter someone, and then quickly bring up their gun while the other player's camera is still reeling from the nade impact.
In the future I'd like to see flak armor inserts that could protect against nade damage.